Bubble

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Bubbles are specific enemies included by default.

The Enemy

Magical creature that curses or heals things that it hits. There are six types, normal, red, and blue, each which can be a sword bubble or an item bubble.

Specific Information

Bubble - Normal

Enemies: Bubble (Sword, Temporary Disabling) and Bubble (Item, Temporary Disabling)
SwordBubble.gifItemBubble.gif
In The Legend of Zelda: Sword: Yes
Item: No
Old Tiles: 111
Width: 1
Height: 0
Special Tiles: N/A
New Tiles: Sword: 1880 - 1895
Item: 1940 - 1955
Width: 16
Height: 1
Weapon: None
Type: Walking Enemy
Old Tile Animation: Flip
New Tile Animation 4-Frame 4-Direction
Item Set: None
HP: 2
Damage: 0
Weapon Damage: N/A
Hunger: 0
Random Rate: 4
Halt Rate: 0
Homing Factor: 0
Step Speed: 100
CSet: 9
Old Animation Frame Rate: 8
New Animation Frame Rate: 8
Enemy Class Attributes: Touch Effects: Temp. Jinx
Effect Strength:
Sword: 0 (Sword)
Item: 1 (Item)
Walk Style: Normal
Sound Effects: N/A
Misc Flags: Doesn't Count As Beatable Enemy
Is Flashing
Defenses: Boomerang: Stun or Ignore
Everything Else: Ignore
Spawn Flags: Spawn Animation: Puff
Normal Bubbles inflict temporary jinxes that wear off after a few seconds.

Bubble - Red

Enemies: Bubble (Sword, Permanent Disabling) and Bubble (Item, Permanent Disabling)
SwordBubbleRed.pngItemBubbleRed.png
In The Legend of Zelda: Sword: Yes (Second Quest only)
Item: No
Old Tiles: 111
Width: 1
Height: 0
Special Tiles: N/A
New Tiles: Sword: 1900 - 1915
Item: 1960 - 1975
Width: 16
Height: 1
Weapon: None
Type: Walking Enemy
Old Tile Animation: Flip
New Tile Animation 4-Frame 4-Direction
Item Set: None
HP: 2
Damage: 0
Weapon Damage: N/A
Hunger: 0
Random Rate: 4
Halt Rate: 0
Homing Factor: 0
Step Speed: 100
CSet: 8
Old Animation Frame Rate: 8
New Animation Frame Rate: 8
Enemy Class Attributes: Touch Effects: Perm. Jinx
Effect Strength:
Sword: 0 (Sword)
Item: 1 (Item)
Walk Style: Normal
Sound Effects: N/A
Misc Flags: Doesn't Count As Beatable Enemy
Defenses: Boomerang: Stun or Ignore
Everything Else: Ignore
Spawn Flags: Spawn Animation: Puff
Red Bubbles inflict permanent jinxes, which can be cured by Blue Bubbles. Recovering hearts by drinking a Potion, stepping on a fairy flag or collecting a Triforce Fragment will also cure a Red Sword Bubble's curse unless quest rules that disable these ways of curing jinxes are applied. Additionally, if the quest rule 'Things That Cure Sword Jinxes Also Cure Item Jinxes' is enabled, these items can cure a Red Item Bubble's curse unless quest rules that disable these ways of curing jinxes are applied.

Bubble - Blue

Enemies: Bubble (Sword, Re-enabling) and Bubble (Item, Re-enabling)
SwordBubbleBlue.pngItemBubbleBlue.png
In The Legend of Zelda: Sword: Yes (Second Quest only)
Item: No
Old Tiles: 111
Width: 1
Height: 0
Special Tiles: N/A
New Tiles: Sword: 1920 - 1935
Item: 1980 - 1995
Width: 16
Height: 1
Weapon: None
Type: Walking Enemy
Old Tile Animation: Flip
New Tile Animation 4-Frame 4-Direction
Item Set: None
HP: 2
Damage: 0
Weapon Damage: N/A
Hunger: 0
Random Rate: 4
Halt Rate: 0
Homing Factor: 0
Step Speed: 100
CSet: 7
Old Animation Frame Rate: 8
New Animation Frame Rate: 8
Enemy Class Attributes: Touch Effects: Cure Jinx
Effect Strength:
Sword: 0 (Sword)
Item: 1 (Item)
Walk Style: Normal
Sound Effects: N/A
Misc Flags: Doesn't Count As Beatable Enemy
Defenses: Boomerang: Stun or Ignore
Everything Else: Ignore
Spawn Flags: Spawn Animation: Puff
Blue Bubbles cure jinxes.

Enemy Properties

See Walking Enemy