Goriya

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Goriyas are specific enemies included by default.

The Enemy

Bull creature that throws boomerangs. Also likes bait. There are four types, red, blue, level color, and the guy.

Specific Information

Goriya - Red

Enemy: Goriya (L1)
Goriya1.png
In The Legend of Zelda: Yes
Old Tiles: 130 - 133
Width: 4
Height: 0
Special Tiles:
New Tiles: 3720 - 3775
Width: 16
Height: 3
Weapon: Boomerang
Type: Walking Enemy
Old Tile Animation: Walker
New Tile Animation 4-Frame 4-Direction+Firing
Item Set: Bombs
HP: 6
Damage: 2
Weapon Damage: 4
Hunger: 4
Random Rate: 6
Halt Rate: 5
Homing Factor: 128
Step Speed: 50
CSet: 8
Old Animation Frame Rate: 12
New Animation Frame Rate: 12
Enemy Class Attributes: Shot Type: 1 Shot
Death Type: Normal
Walk Style: Normal
Sound Effects: Death: 10- Enemy dies
Misc Flags:
Defenses: None
Spawn Flags: Spawn Animation: Puff
In The Legend of Zelda, Goriyas throw boomerangs at Link, but are highly attracted to bait. In both quests of The Legend of Zelda, the Wooden Boomerang is found by defeating L1 Goriyas in level 1. In the Second Quest, the Magic Boomerang is found by defeating L1 Goriyas in level 3. In the First Quest, there is a hungry Goriya to feed in level 7, but in the Second Quest, there are two hungry Goriyas; one in level 3, and one in level 8.

Goriya - Blue

Enemy: Goriya (L2)
Goriya2.png
In The Legend of Zelda: Yes
Old Tiles: 130 - 133
Width: 4
Height: 0
Special Tiles:
New Tiles: 3780 - 3835
Width: 16
Height: 3
Weapon: Boomerang
Type: Walking Enemy
Old Tile Animation: Walker
New Tile Animation 4-Frame 4-Direction+Firing
Item Set: Life
HP: 10
Damage: 4
Weapon Damage: 4
Hunger: 4
Random Rate: 6
Halt Rate: 6
Homing Factor: 128
Step Speed: 50
CSet: 7
Old Animation Frame Rate: 12
New Animation Frame Rate: 12
Enemy Class Attributes: Shot Type: 1 Shot
Death Type: Normal
Walk Style: Normal
Sound Effects: Death: 10- Enemy dies
Misc Flags:
Defenses: None
Spawn Flags: Spawn Animation: Puff
A stronger version of the previous Goriya. In the First Quest, the Magic Boomerang is found by defeating L2 Goriyas in level 2.

Goriya- Level Color

Enemy: Goriya (L3)
Goriya3.png
In The Legend of Zelda: No
Old Tiles: 130 - 133
Width: 4
Height: 0
Special Tiles:
New Tiles: 8480 - 8535
Width: 16
Height: 3
Weapon: Boomerang
Type: Walking Enemy
Old Tile Animation: Walker
New Tile Animation 4-Frame 4-Direction+Firing
Item Set: Magic+Bombs
HP: 18
Damage: 8
Weapon Damage: 8
Hunger: 4
Random Rate: 9
Halt Rate: 9
Homing Factor: 128
Step Speed: 50
CSet: 9
Old Animation Frame Rate: 12
New Animation Frame Rate: 12
Enemy Class Attributes: Shot Type: Rapid-Fire
Death Type: Normal
Walk Style: Normal
Sound Effects: Death: 10- Enemy dies
Misc Flags:
Defenses: None
Spawn Flags: Spawn Animation: Puff
A new enemy in Zelda Classic 2.5. It is much stronger than either of the Goriyas found in The Legend of Zelda. Unlike the Goriyas in The Legend of Zelda, this Goriya's boomerang has unlimited range, and is thrown directly towards Link. In the official Fourth Quest, however, there is a different L3 Goriya which is faster, but throws its boomerang straight forward instead of directly towards Link.

Graphical Note

All three types of Goriyas carry boomerangs that are identical to whatever boomerang Link is currently carrying (they resemble the regular boomerang if Link hasn't yet obtained his own boomerang). This was originally a reflection of the original Zelda's method of switching the boomerang's palette once you found an upgrade, but Zelda Classic continues to reflect this quirk by causing Goriyas to imitate Link's boomerang sprite as well as the colors it uses.

Regardless of the appearance of the boomerang, Goriya boomerangs always act like the regular boomerang item. Be aware that changing the boomerang's Misc. type number in the "Item" graphics menu can actually change the physical behavior of Goriya boomerangs as well as that of Link's boomerang.

Enemy Properties

See Walking Enemy