Interior

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This article has been transferred from the PureZC Wiki, and may need to be updated.

The Interior Dmap type (formerly known as Cave) is similar to the dungeon (or NES Dungeon). Like the NES Dungeon, Interior DMaps are smaller than full maps and use Relative Coordinates. Guys and strings work without cave screens, but dungeon templates don't work. NES doors appear as open doors, so locked doors, shutters, etc must be made manually with combos.