Item Misc. Attributes

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Version-2.50.png The information below describes features introduced in Zelda Classic version 2.50.


The Misc. Attributes of items are different, customizable options dependent upon the item's class. Below is a list of Miscellaneous attributes, listed by item name.

Items that are not on the list have no editable misc attributes.

All Items

Equipment Item
This should be set, unless the item is a Rupee, Heart, Magic Jar or ammunition of any sort. Note that Ammunition items are not the only items to have this flag disabled.

Swords

Power
Damage dealt by the weapon. This value is multiplied by 2. For example, if this weapon's power is 1, this weapon deals a damage of 2 to enemies.
Misc1
Beam hearts
Flag 1
Misc1 is a percentage
Misc2
Beam power
Flag 2
Misc2 is a percentage
Flag 3
Beam Penetrates Enemies
Flag 4
Can Slash
Wpn1
Sword stab sprite
Wpn2
Sword slash sprite
Wpn3
Sword beam sprite
Action Sound
Stabbing/slashing sound.

Boomerangs

Power
Damage dealt by the weapon.
Misc1
Flight distance (0 for unlimited)
Flag 1
Corrected Animation
Flag 2
Directional sprites
Misc3
Which projectiles to block when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 1 values.
Flag 3
Do Not Return
Misc4
Which projectiles to reflect when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 2 values.
Wpn1
Boomerang sprite
Wpn2
Sparkle sprite
Wpn3
Damaging sparkle sprite
Action Sound
Spinning sound.

Arrows

Power
Damage dealt by the weapon.
Misc1
Range (in frames, 0 for unlimited)
Flag 1
Penetrates Enemies
Wpn1
Arrow sprite
Wpn2
Sparkle sprite
Wpn3
Damaging sparkle sprite
Action Sound
Firing sound.

Candles

Power
Damage dealt by the weapon.
Flag 1
One use per screen
Flag 2
Don't Provide Light
Flag 4
Can Slash
Wpn1
Candle stab sprite
Wpn2
Candle slash sprite
Wpn3
Flame sprite
Action Sound
Flame shooting sound.

Whistles

Misc1
Whirlwind Direction 0=Up, 1=Down, 2=Left, 3=Right, 4=In front of Link
Flag 1
One Whirlwind Per Screen
Misc2
Warp Ring
Wpn1
Whirlwind sprite
Action Sound
Whistle music sound.

Potions

Misc1
Hearts recovery. If set to a negative value, it will drain some of Link's life.
Flag 1
Misc1 is a percentage
Misc2
Magic recovery. If set to a negative value, it will drain some of Link's magic.
Flag 2
Misc2 is a percentage

Fairies

Misc1
Hearts recovery. If set to a negative value, it will drain some of Link's life.
Flag 1
Misc1 is a percentage
Misc2
Magic recovery. If set to a negative value, it will drain some of Link's magic.
Flag 2
Misc2 is a percentage
Misc3
Step speed
Action Sound
Item Drop (This sound will not play if the item's step speed is 0)

Bait

Misc1
Duration
Wpn1
Bait Sprite
Action Sound
Baiting sound.

Wands

Power
Damage dealt by the weapon.
Flag 1
Can use magic without book
Flag 4
Can slash
Wpn1
Wand stab sprite
Wpn2
Wand slash sprite
Wpn3
Magic sprite
Action Sound
Magic shooting sound.

Rings

Power
Damage divisor (0 = no damage)
Misc1
Link sprite palette (6 = blue, 7 = red, 8 = gold)

Books

Power
Damage dealt by magic
Flag 1
Fire Magic
Wpn1
Fire magic sprite
Wpn2
Flame Sprite
Action Sound
Magic shooting sound

Bracelets

Power
Level of push block combo that it pushes.
Flag 1
One use per screen

Boots

Power
Level of damage combo that it resists.
Flag 1
Does not protect against solid damage combos

Hookshots

Power
Damage dealt by the weapon.
Misc1
Chain length
Misc2
Chain links
Misc3
Which projectiles to block when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 1 values.
Misc4
Which projectiles to reflect when "Z3 Boomerang/Hookshot" rule is set. See Shields' Misc 2 values.
Flag 1
Handle does not do damage
Wpn1
Head sprite
Wpn2
Horizontal chain sprite
Wpn3
Vertical chain sprite
Wpn4
Handle sprite
Action Sound
Chain shooting sound.

Lenses

Misc1
Lens width
Action Sound
Lens activation sound.

Hammers

Power
Damage dealt by the weapon.
Wpn1
Hammer sprite
Wpn2
Smack sprite
Action Sound
Hammer pound sound.

Din's Fire

Power
Damage
Misc1
Number of flames in ring
Misc2
Ring width
Flag 2
Don't provide light
Flag 3
Falls in sideview
Wpn1
Rocket up sprite
Wpn2
Rocket down sprite
Wpn3
Rocket up sparkle sprite
Wpn4
Rocket down sparkle sprite
Wpn5
Flame Sprite
Action Sound
Flame ring sound.

Farore's Wind

Misc1
Warp Animation 0 = Burst, 1 = Twilight, 2 = Sand of Hours
Action Sound
Wind sound.

Nayru's Love

Misc1
Spell duration (in frames)
Flag 1
Rocket sprite is transparent
Flag 2
Rocket sprite is flickering
Flag 3
Shield sprite is transparent
Flag 4
Shield sprite is flickering
Wpn1
Left Rocket sprite
Wpn2
Left Rocket return sprite
Wpn3
Left Rocket sparkle sprite
Wpn4
Left Rocket return sparkle sprite
Wpn5
Front shield sprite
Wpn6
Right Rocket sprite
Wpn7
Right Rocket return sprite
Wpn8
Right Rocket sparkle sprite
Wpn9
Right rocket return sparkle sprite
Wpn10
Back Shield Sprite
Action Sound
Looping shield sound. (Important: the next sound (Action Sound + 1) will be used for the flickering shield).

Bombs

Power
Damage dealt by the weapon.
Misc1
Fuse duration (in frames, 0 = remote)
Misc2
Maximum number of bombs on screen
Misc3
Damage in hearts dealt to Link (with 'bombs hurt Link' rule checked) Example: If Misc 3 is 1, this item deals 1 heart of damage to Link. If set to a negative value, it will instead restore some of Link's life.
Wpn1
Bomb sprite
Wpn2
Explosion sprite
Flag 1
If true, bomb explosions last a few extra frames, hurting some enemies twice, as was their behavior in some old betas
Action Sound
Explosion sound.

Super Bombs

Power
Damage dealt by the weapon.
Misc1
Fuse duration (in frames, 0 = remote)
Misc2
Maximum number of bombs on screen
Misc3
Damage in hearts dealt to Link (with 'bombs hurt Link' rule checked) Example: If Misc 3 is 1, this item deals 1 heart of damage to Link. If set to a negative value, it will instead restore some of Link's life.
Wpn1
Bomb sprite
Wpn2
Explosion sprite
Action Sound
Explosion sound.

Roc Items

Power
Jump height multiplier
Action Sound
Jumping sound.

Hover Boots

Misc1
Hover duration (in frames, 0 = unlimited)
Wpn1
Halo sprite
Action Sound
Hovering sound.

Charge Rings

Misc1
Normal charging duration (in frames)
Misc2
Magic charging duration (in frames)

Heart Rings

Misc1
Amount to increase (16 = heart)
Misc2
Delay duration (in frames)

Magic Rings

Power
1 = Infinite Magic.
Misc1
Amount to increase (32 = magic container)
Misc2
Delay duration (in frames)

Clocks

Misc1
Enemy freeze duration (0 = unlimited)

Spin Attack Scrolls

Power
Attack damage multiplier.
Misc1
Number of spins.
Action Sound
Spinning sound.

Hurricane Spin Scrolls

Power
Attack damage multiplier.
Misc1
Number of spins.
Action Sound
Spinning sound.

Peril Beam Scrolls

Misc1
Maximum number of hearts in which beam will fire.

Quake Hammer Scrolls

Power
Attack damage multiplier.
Misc1
Quake stun duration at epicentre (decreases with distance)
Misc2
Quake radius.
Action Sound
Quake sound.

Super Quake Scrolls

Power
Attack damage multiplier.
Misc1
Quake stun duration at epicentre (decreases with distance)
Misc2
Quake radius.
Action Sound
Quake sound

Bomb Bags

Power
1 = infinite bombs.
Misc1
Amount to increase
Misc2
Delay duration (in frames)
Flag 1
Also affect Super Bombs (Note: uses "Super Bomb ratio". Default ratio is 4/1).

Quivers

Power
1 = infinite arrows.
Misc1
Amount to increase
Misc2
Delay duration (in frames)

Wallets

Power
1 = infinite rupees.
Misc1
Amount to increase
Misc2
Delay duration (in frames)

Magic Keys

Power
Dungeon level on which this key works. If 0, this key works on all dungeon levels.
Flag 1
If set, works on all dungeon levels lower than or equal to Power.

Stepladders

Power
2 = four-way.

Whisp Rings

Power
Jinx timeout divisor. (0 = immune to curses)
Misc1
Which jinx to affect (1 = sword; 2 = item; 3 = sword and item)
Flag1
Permanent jinxes are only temporary.

Cane of Byrna

Power
Beam damage.
Misc1
Beam Speed Divisor
Flag 1
Penetrates enemies.
Misc2
Orbit Radius
Misc3
Number of Beams
Flag 4
Can Slash
Wpn1
Cane stab sprite
Wpn2
Cane slash sprite
Wpn3
Cane beam sprite
Wpn4
Cane sparkle sprite
Wpn5
Damaging sparkle sprite
Action Sound
Orbit Sound

Wealth Medals

Misc1
Amount to reduce shop prices to.
Flag 1
Misc1 is a percentage.

NOTE: This will reduce the shop prices to a certain level. For example, if the price of an item is 100 rupees, and the percentage is 75, the item will cost 75 rupees.

Stone of Agony

Power
Sensitivity.
Misc1
Vibration of Link's sprite, in frames per second.

Shields

Misc1
Which projectiles to block. Sum the following values to produce combinations:
1
Rock
2
Arrow
4
Boomerang
8
Fireball
16
Sword Beam
32
Magic
64
Fire
128
Script Weapons
256
Boss Fireball

Currently, bombs and super bombs cannot be blocked by shields, but they can be blocked by boomerangs and hookshots only if the 'New Boomerang/Hookshot' rule is applied. Also whirlwinds cannot be blocked at all.

Misc2
Which projectiles to reflect back. Uses Misc1's values as well. Currently, Arrows, Boomerangs, and Fire cannot be reflected. Also, projectiles that cannot be blocked cannot be reflected.
Action Sound
Deflection/reflection sound.

Triforce Pieces

Equipment Item
If set, it will act like a level Triforce Piece. Otherwise, it will act like a Big Triforce.
Side Warp Out
When the cutscene finishes, Link will warp out using Side Warp A of the current screen.
Cutscene MIDI
The MIDI to play during the victory animation (0 = use default MIDI).
Cutscene Type
The type of victory animation.
  • 0 = Big Triforce, flashing, no music.
  • 1 = Triforce Piece, flashing, life and magic refills, and the Cutscene MIDI plays.

Bows

Power
Arrow Speed

Peril Rings

Power
Damage divisor (0 = no damage)
Misc1
Maximum number of hearts in which damage is reduced.

Stomp Boots

Power
Damage

Whimsical Ring

Power
Damage Bonus
Misc1
1 in n chance that one of Link's melee weapons (sword, wand, hammer) will deal extra damage
Action Sound
Whimsy Sound (Damage Bonus)

Letters

Level
  • 1 = Must be shown to the guy in a potion shop room in order for the shop items to appear. Once used, Link obtains a level 2 (used) letter.
  • 2 = Does not have to be shown to the guy in a potion shop room, and the shop items automatically appear.