New Enemy Tiles
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Some quests use a quest rule known as "New Enemy Tiles". These are a substantially expanded version of the old tiles used for enemies. For example, in the old enemy tiles, the Aquamentus had two frames of animation. The new enemy tiles have 167.
The new enemy tiles are sometimes referred to as "BS enemies," since the feature was originally implemented with the purpose of supporting the more detailed enemy animations found in BS Zelda. Some enemies can only be used with the New Enemy Tiles quest rule turned on. Most of these hard-coded animations are modeled after the BS Zelda enemy templates. The tiles themselves are still completely customizable. Also, keep in mind that there are some new enemy tiles that are reserved for enemies that have not been implemented yet.