Octorok

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Octopus-like creature that walks about, randomly stopping to shoot rocks. There are nine types, red, blue, fire, and bomb, both slow and fast, and the infamous magic (on crack in versions prior to 2.10) variety.

Specific Information

Octorok - Red

Enemy: Octorok (L1)
Octorok1.pngOctorok1F.png
In The Legend of Zelda: Yes
Old Tiles: 92 - 95
Width: 4
Height: 0
Special Tiles: N/A
New Tiles: 3420 - 3475 (Slow)
3480 - 3535 (Fast)
Width: 16
Height: 3
Weapon: Rock
Type: Walking Enemy
Old Tile Animation: Octorok (NES)
New Tile Animation 4-Frame 4-Direction+Firing
Item Set: Default
HP: 2
Damage: 2
Weapon Damage: 2
Hunger: 1
Random Rate: 4 (Slow)
6 (Fast)
Halt Rate: 3
Homing Factor: 64 (Slow)
128 (Fast)
Step Speed: 50 (Slow)
100 (Fast)
CSet: 8
Old Animation Frame Rate: 12
New Animation Frame Rate: 12
Enemy Class Attributes: Shot Type: 1 Shot
Death Type: Normal
Walk Style: Normal
Sound Effects: Death: 10- Enemy dies
Misc Flags:
Defenses: None
Spawn Flags: Spawn Animation: Puff
These octopus-like creatures spit rocks at Link, and are some of the weakest overworld enemies in The Legend of Zelda.

Octorok - Blue

Enemy: Octorok (L2)
Octorok2.pngOctorok2F.png
In The Legend of Zelda: Yes
Old Tiles: 92 - 95
Width: 4
Height: 0
Special Tiles: N/A
New Tiles: 3540 - 3595 (Slow)
3600 - 3655 (Fast)
Width: 16
Height: 3
Weapon: Rock
Type: Walking Enemy
Old Tile Animation: Octorok (NES)
New Tile Animation 4-Frame 4-Direction+Firing
Item Set: Bombs
HP: 4
Damage: 2
Weapon Damage: 2
Hunger: 2
Random Rate: 4 (Slow)
6 (Fast)
Halt Rate: 5
Homing Factor: 64 (Slow)
128 (Fast)
Step Speed: 50 (Slow)
100 (Fast)
CSet: 7
Old Animation Frame Rate: 12
New Animation Frame Rate: 12
Enemy Class Attributes: Shot Type: 1 Shot
Death Type: Normal
Walk Style: Normal
Sound Effects: Death: 10- Enemy dies
Misc Flags:
Defenses: None
Spawn Flags: Spawn Animation: Puff
Slightly stronger than the Red Octoroks. Other than that, not much difference.

Octorok - Magic / On Crack

Enemy: Octorok (Magic)
OctorokM.png
In The Legend of Zelda: No
Old Tiles: 92 - 95
Width: 4
Height: 0
Special Tiles: N/A
New Tiles: 3660-3715
Width: 16
Height: 3
Weapon: Magic
Type: Walking Enemy
Old Tile Animation: Octorok (NES)
New Tile Animation 4-Frame 4-Direction+Firing
Item Set: Magic
HP: 40
Damage: 20
Weapon Damage: 40
Hunger: 0
Random Rate: 16
Halt Rate: 1
Homing Factor: 255
Step Speed: 200
CSet: 9
Old Animation Frame Rate: 4
New Animation Frame Rate: 4
Enemy Class Attributes: Shot Type: 1 Shot
Death Type: Normal
Walk Style: Normal
Sound Effects: Death: 10- Enemy dies
Misc Flags:
Defenses: None
Spawn Flags: Spawn Animation: Puff
This Octorok is infamous for its incredibly high HP, attack power, homing factor, and speed. It shoots magic instead of rocks, and is the second most powerful enemy in Zelda Classic, only below the infamous Death Knight.

Octorok - Fire

Enemy: Octorok (L3)
Octorok3.png Octorok3F.png
In The Legend of Zelda: No
Old Tiles: 92 - 95
Width: 4
Height: 0
Special Tiles: N/A
New Tiles: 8600 - 8655 (Slow)
8660 - 8715 (Fast)
Width: 16
Height: 3
Weapon: Flame
Type: Walking Enemy
Old Tile Animation: Octorok (NES)
New Tile Animation 4-Frame 4-Direction+Firing
Item Set: Magic+Bombs
HP: 8
Damage: 4
Weapon Damage: 4
Hunger: 3
Random Rate: 4
Halt Rate: 3 (Slow)
5 (Fast)
Homing Factor: 64
Step Speed: 100 (Slow)
200 (Fast)
CSet: 8
Old Animation Frame Rate: 12
New Animation Frame Rate: 12
Enemy Class Attributes: Shot Type: Breath
Death Type: 8 Shots
Death Weapon Offset: 0 (Flame)
Death Weapon Damage: 16
Walk Style: Normal
Sound Effects: Death: 10- Enemy dies
Misc Flags:
Defenses: None
Spawn Flags: Spawn Animation: Puff
A new enemy in Zelda Classic 2.5. It's twice as strong as the Blue Octorok, and breathes fire instead of spitting rocks. When killed, it bursts into flames. Beware, the flames that it bursts into upon death deal four times more damage than the flames it breathes.

Octorok - Bomb

Enemy: Octorok (L4)
Octorok4New.pngOctorok4F.png
In The Legend of Zelda: No
Old Tiles: 92 - 95
Width: 4
Height: 0
Special Tiles: N/A
New Tiles: 8720 - 8775 (Slow)
8780 - 8835 (Fast)
Width: 16
Height: 3
Weapon: Bomb
Type: Walking Enemy
Old Tile Animation: Octorok (NES)
New Tile Animation 4-Frame 4-Direction+Firing
Item Set: Magic+Bombs
HP: 20
Damage: 12
Weapon Damage: 12
Hunger: 3
Random Rate: 4
Halt Rate: 3 (Slow)
5 (Fast)
Homing Factor: 64
Step Speed: 100 (Slow)
200 (Fast)
CSet: 10
Old Animation Frame Rate: 8
New Animation Frame Rate: 8
Enemy Class Attributes: Shot Type: 1 Shot
Death Type: Normal
Walk Style: Normal
Sound Effects: Death: 10- Enemy dies
Misc Flags:
Defenses: None
Spawn Flags: Spawn Animation: Puff
This Octorok shoots bombs instead of rocks, similar to the Pink Octoroks from The Wind Waker. Its bombs deal a damage of 3 hearts and cannot be blocked by any shield, but can be blocked by Boomerangs and Hookshots if such weapons drag items that they grab. Due to its high HP, this Octorok is difficult to slay with a power 1 weapon.