Path

From ZCWiki
Jump to: navigation, search

A Maze Path is a screen designed to behave like a Lost Woods style environment. It consists of an exit path out of the maze, and a pre-determined path to complete the maze.

How to Access

To use a Maze Path, go to Screen -> Maze path in ZQuest.

Dialog

The infamous NES Zelda 1 Lost Woods maze path.

When on a screen with a maze path, leaving in the wrong direction can have you stay on the current screen. Only one exit will actually allow you to leave the maze the proper way if the path is completed: likewise, there must be one way to actually escape the maze should one not feel ready to traverse it.

The correct path consists of four directions. The exit path cannot be one of the directions of the proper solution to allow players the chance to escape. The remaining three directions are used to form the four step path out of the maze to the intended destination.

Screen Data

Using the maze just created.

To actually use the maze path on this screen, the screen data must be set. Go to Screen -> Screen Data, and under S. Flags 1, check the box "Use Maze Path".

Screen Setup

A path is almost always in a screen in which walking off of one edge of the screen and onto the opposite edge of the screen will not place the player on unwalkable combos.

Below is a representation of a simple working path screen, taking walkability into account:

oooooo..oooooo
oooooo..oooooo
oooooo..oooooo
oooooo..oooooo
oooooo..oooooo
..............
oooooo..oooooo
oooooo..oooooo
oooooo..oooooo
oooooo..oooooo
oooooo..oooooo

Key:

o = unwalkable tile, such as a tree
. = walkable ground

Example Paths

Original Example

  • 1:up
  • 2:up
  • 3:left
  • 4:right
  • exit: down

Lost Woods

The Lost Woods from The Legend of Zelda has this famous path:

  • 1: up
  • 2: left
  • 3: down
  • 4: left
  • exit: right


Potential problems with paths

Escape direction used in path

When a movement in a path is the same as the escape direction, like in the following path:

  • 1:up
  • 2:up
  • 3:left
  • 4:right
  • exit: up

The path will be impossible to complete, because when the user goes up for the first step in the path, they will exit the maze. It is important for quest makers to test their mazes to ensure they behave as they are supposed to.

Misalignment error

Another big problem with paths is a misalignment of tiles on the opposite sides of the screen. If a quest author is not careful, Link could end up onto unwalkable combos upon entering or re-entering the screen:

oooooo..oooooo
oooooo..oooooo
oooooo..oooooo
oooooo..oooooo
oooooo..oooooo
...........ooo
oooooo..oooooo
oooooo..oooooo
oooooo..oooooo
oooooo..oooooo
oooooo..oooooo


Key:

o = unwalkable tile, such as a tree
. = walkable ground