Rope

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Ropes are specific enemies included by default.

The Enemy

Snake creature that moves randomly around the room, and charges if it sees Link. There are three types, Rope 1, Rope 2 and Bombchu. In the official Fourth Quest, there is a Rope 3, which is fast, uses CSet 7, does a damage of 1 heart, and takes 5 hits with the magic sword to kill.

Specific Information

Rope 1

Enemy: Rope (L1)
Rope1.png
In The Legend of Zelda: Yes (First Quest only)
Old Tiles: 126 - 127
Width: 2
Height: 0
Special Tiles: N/A
New Tiles: 2420 - 2435
Width: 16
Height: 1
Weapon: None
Type: Walking Enemy
Old Tile Animation: Rope
New Tile Animation 4-Frame 4-Direction
Item Set: Rupees
HP: 2
Damage: 2
Weapon Damage: N/A
Hunger: 0
Random Rate: 4
Halt Rate: 0
Homing Factor: 0
Step Speed: 50
CSet: 8
Old Animation Frame Rate: 16
New Animation Frame Rate: 16
Enemy Class Attributes: Death Type: Normal
Walk Style: Rope
Sound Effects: Death: 10- Enemy dies
Misc Flags:
Defenses: None
Spawn Flags: Spawn Animation: Puff
A snake-like creature that charges at Link when it sees him. It is one of the weakest dungeon enemies in First Quest, but it is much stronger in the Second Quest.

Rope 2

Enemy: Rope (L2)
Rope2.png
In The Legend of Zelda: Yes (Second Quest only)
Old Tiles: 126 - 127
Width: 2
Height: 0
Special Tiles: N/A
New Tiles: 2440 - 2455
Width: 16
Height: 1
Weapon: None
Type: Walking Enemy
Old Tile Animation: Rope
New Tile Animation 4-Frame 4-Direction
Item Set: Rupees
HP: 8
Damage: 2
Weapon Damage: N/A
Hunger: 0
Random Rate: 4
Halt Rate: 0
Homing Factor: 0
Step Speed: 50
CSet: 8
Old Animation Frame Rate: 16
New Animation Frame Rate: 16
Enemy Class Attributes: Death Type: Normal
Walk Style: Rope
Sound Effects: Death: 10- Enemy dies
Misc Flags: Is Flashing
Defenses: None
Spawn Flags: Spawn Animation: Puff
This flashing Rope, which is seen in the Second Quest, is much stronger than the Ropes from the First Quest, as it takes four hits with a power 1 weapon to kill this Rope instead of only one.

Bombchu

Enemy: Bombchu
Bombchu.png
In The Legend of Zelda: No
Old Tiles: 126 - 127 (walking)
146-147 (charging)
Width: 2
Height: 0
Special Tiles: N/A
New Tiles: 9260 - 9295
Width: 16
Height: 2
Weapon: Bomb Blast
Type: Walking Enemy
Old Tile Animation: Rope
New Tile Animation 4-Frame 4-Direction
Item Set: Rupees
HP: 2
Damage: 2
Weapon Damage: N/A
Hunger: 0
Random Rate: 4
Halt Rate: 0
Homing Factor: 0
Step Speed: 50
CSet: 8
Old Animation Frame Rate: 16
New Animation Frame Rate: 16
Enemy Class Attributes: Death Type: Explode
Dashing Weapon Offset: 1 (Super Bomb Blast)
Dashing Weapon Damage: 8
Walk Style: Rope
Sound Effects: N/A
Misc Flags:
Defenses: None
Spawn Flags: Spawn Animation: Puff
This enemy explodes when it is killed with one of Link's weapons or when it runs into Link. If Link kills it with one of his weapons, it uses a small explosion, but if it runs into to him, it uses a big explosion which deals a damage of 2 hearts. This enemy originates from Majora's Mask.

Enemy Properties

See Walking Enemy