Shortcuts

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Version-2.50.png The information below describes features introduced in Zelda Classic version 2.50.



Tile Viewer

  • Ctrl+T - open the Tile Editor
  • C - Copy selected tile(s) to the ZQ clipboard.
  • M - Moves tiles (instead of just copying). Equal to "Cut" in some other applications. ZC will try and move all references to these tiles as well, but 'M' doesn't move the links to Weapon/Misc. sprites or subscreen objects currently, so keep that in mind (-Joe123). If you don't have anything on the clipboard, pressing "M" will bring up the combo editor, and let you combo the selected tiles.
  • V - Paste selected tile(s) from the clipboard. If there is nothing on the clipboard, it will flip a tile vertically.
  • H - Flip a tile horizontally.
  • R - Rotate a tile 90 degrees clockwise. ("R" Will also automatically "recolor" ripped tiles in the tile grabber to the palette and c-set you have selected. Beware, in older builds, this is permanent!)
  • O - Overlap a copied tile over the tile the selector is on. Works like layering, but on a permanent basis. This means the tile being overlapped will be visible through the overlapping tile's transparent pixels.
  • Shift+O - "Underlap" a copied tile under the transparent part of the tile that the tile selector is on. Essentially, the opposite as above.
    • Note that rotating, and overlapping works only on a single tile basis.
  • U - Undo last action.
  • P - Bring up "Go To Page:" prompt. Type in the page number, and press enter.
  • E - Edit the selected tile.
  • G - Open the Tile Grabber.
  • B - Enables 8-bit Color.
  • Ctrl+B - Return selected 8-bit tiles back to 4-bit color.
  • Shift+B - Convert selected tiles to 8-bit, BUT keep the transparent color.
  • Enter - Save changes, and exit the tile page.
  • Shift+Arrow - Select multiple tiles. The mouse can also be used to define a selection if 'Shift' is held.
  • Space - Toggle Shift-Selected tile selections between "Sequential", where all tiles between 'Tile A' and 'Tile B' are selected, or "Relational" where 'Tile A' and 'Tile B' mark the top left and bottom right corners of a square/ rectangle respectively. You'll be able to tell which is which by looking at the little box at the bottom of the screen.
  • Alt+Arrow - If you have a selection (works with single tiles too), Alt+Arrows will move ALL the tiles as one, pixel by pixel. They will wrap around the edge of the selection, and loop. You can "slide" and reposition large amounts of tiles this way. This is often referred to as the "Alt+Slide" function. NOTE: This will not work if there are any 8-bit color tiles in the selection! (Thanks, Bourkification).
  • Shift+Enter - In the tile grabber, you can select multiple tiles with Shift, like on the tile page, and pressing Enter will rip the selection to the tile page. Great for grabbing large sheets of tiles.
  • PageUp/ PageDn - Cycle tile pages.
  • Home/ End - Go to the top, or end of any given page.
  • Crtl+Home/ End - Jump to Page 0, and page 255 respectively.

Tile Editor

  • Ctrl+S - Swap the colors selected by the right, and left mouse buttons on the actual tile -- Good for recoloring.
  • S - Swap the left and right mouse colors -- Just on the mouse, not in the tile itself.
  • Ctrl+Arrow - Go to the tile to the direction of the pressed Arrow key -- Good for checking alignment without leaving the editor.
  • Arrow keys - Move the tile one pixel in that direction; this will cause the tile to loop over itself. This is good for making sure one tile lines up with itself.


References

  1. Advanced Tile Page, and Editing Hotkeys