Zol

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Zols are specific enemies included by default.

The Enemy

Large slime creature which slowly moves around the room. There are four types, normal and fire, each which also come in tribble varieties. Splits into two Gels when hit with a damaging weapon that does not kill it in one hit.

Specific Information

Normal

Enemy: Zol (L1)
Zol1.pngZol1Tribble.png
In The Legend of Zelda: Normal: Yes
Tribble: No
Old Tiles: 137 - 138
Width: 2
Height: 0
Special Tiles: N/A
New Tiles: 1800 - 1815 (Normal)
1840 - 1855 (Tribble)
Width: 16
Height: 1
Weapon: None
Type: Walking Enemy
Old Tile Animation: 2-Frame
New Tile Animation 4-Frame 4-Direction
Item Set: Normal: Rupees
Tribble: Magic+Rupees
HP: Normal: 4
Tribble: 8
Damage: 4
Weapon Damage: N/A
Hunger: 0
Random Rate: 4
Halt Rate: 16
Homing Factor: 144
Step Speed: 40
CSet: 9
Old Animation Frame Rate: 16
New Animation Frame Rate: 16
Enemy Class Attributes: Death Type: Split On Hit
Enemy ID:
Normal: 42
Tribble: 88
Number of enemy: 2
Walk Style: Normal
Sound Effects: Death: 10- Enemy dies
Misc Flags:
Defenses: None
Spawn Flags: Spawn Animation: Puff
Slow-moving slime-like creatures. The Normal variety splits into two Gels when struck with a power 1 weapon, while the Tribble variety splits into two Gel Tribbles when struck with a weapon whose power is less than 4. In the official Fourth Quest, the tribble variety uses CSet 7 instead of CSet 9 to distinguish it from the normal variety.

Fire

Enemy: Zol (L2)
Zol2.pngZol2Tribble.png
In The Legend of Zelda: No
Old Tiles: 137 - 138
Width: 2
Height: 0
Special Tiles: N/A
New Tiles: 9320 - 9335 (Normal)
9360 - 9375 (Tribble)
Width: 16
Height: 1
Weapon: Fire Trail
Type: Walking Enemy
Old Tile Animation: 2-Frame
New Tile Animation 4-Frame 4-Direction
Item Set: Normal: Rupees
Tribble: Magic+Rupees
HP: 8
Damage: 8
Weapon Damage: 8
Hunger: 0
Random Rate: 4
Halt Rate: 16
Homing Factor: 144
Step Speed: 40
CSet: 9
Old Animation Frame Rate: 16
New Animation Frame Rate: 16
Enemy Class Attributes: Shot Type: 1 (End-Halt)
Death Type: Split On Hit
Enemy ID:
Normal: 161
Tribble: 163
Number of enemy: 2
Walk Style: Normal
Sound Effects: Death: 10- Enemy dies
Misc Flags:
Defenses: None
Spawn Flags: Spawn Animation: Puff
New enemies in Zelda Classic 2.5, these Zols are otherwise known as Fire Zols, as they leave a fire trail on every tile they visit. Both varieties split when struck with a weapon whose power is less than 4.

Enemy Properties

See Walking Enemy