UPDATE 6 [FINAL UPDATE] (2/29/2020)

Game Breaking Bugs:
- N/A

Non-Game Breaking Bugs:
- [Eppy/Mitsukara] Slightly locked up Spectacle Rock Boomerang exploit*
- [Arkia] Fixed layered pillars in Spectacle Rock*
- [Arkia] Octorok no longer walks on water*
- [Arkia] Fixed cave continues*
- Fixed mismatched step secrets in Level 4*
- [Epsalon ZX] Fixed issue with continues in caves (FOR REAL THIS TIME)*

Design Stuff:
- Buff Level 2 Boss*
- Changed Level 2 switch from Boomerang to step*
- Added Level 2 step trigger to encourage hint usage*
- Added blocks to the stairs in Level 8 Triforce room to prevent mistaken leaving*
- Corrected block error on Level 8's Master Ore piece*
- Changed main entrance of Level 8 (better jump, but needs Lens)*
- NPC that mentions being too young to remember Ganon's overthrow of Hyrule*
- Added Level 9 shortcut to boss*
- Added more teleport puzzles to Level 1*
- Push players to "jealous darkness" hint in Level 2 sooner*
- Switched out Level 1 / Level 2 boss lock chests for regular key locks elsewhere*
- Added a key to Level 6 to make a screen less pointless*
- In doing the above, shuffled another key and the Compass to try making Compass more easily found*
- Made a bombable wall in Level 8 bombable from both sides on the off chance someone uses the left*
- Veran no longer teleports on top of player*
- Veran 2 spawns particles when hit*
- Armos Buddy!*
- [Arkia] Desert Armos freed from its prison*
- [Arkia] Level 5 waterfall trigger moved down one tile*
- Swapped Level 6 Din heal for a Fairy heal*
- [Arkia] Added Block All triggers and a teleporter in Level 8 puzzle for accessibility*
- [Arkia] Added solid combos in front of Great Fairy to make her easier to talk to*
- [Arkia] Added hint in Level 7 for the final key puzzle*
- [Arkia] Added hints for Level 9 Russ Switches*
- MORE BUDDIES*
- Switched portal trigger to Ganon's Triforce*
- [Team] Harp dojan*
- Increased L O R E percentage*
- [Rain] Added Custom Triforce for Story Reasons*
- [Arkia] Lens dojan*
- Changed Level 8's boss entrance*
- [Team] Stone Beak global update made more efficient (Will break Stone Beak in previous saves)*
- [Team] Level 1 Warp Types made consistent*
- [Team] Update first cave hint lady's hint after each level*
- [Team] Changed Desert Hint stair tile color to match others*
- Made Level 2 Shadow Armos unstunnable*
- Fixed continue in GY*
- Free shield drop*
- Fixed initial music delay in Level 5*
- [Team] Removed impossible spike trap in Level 5*
- [Team] Made light spot unwalkable for Shadow Hunters*
- [Team] Made Level 2 boss resist stunlock*
- Impa / Cave Lore for whatever characters*
- [Team] Added decorative waterfalls to Level 1*
- [Arkia] Can get away with an extra key in Level 6*
- Added hookshot reminder in Level 7*
- [Team] Nerfed Level 7 Enemies*
- Buffed Level 7 Boss*
- Nerfed final shop prices*
- Added hint to Lost Woods Ore*
- [Team] Fixed typos*
- [Team] Silver Arrows refill ammo*
- [Team] Added +1 Infinite Wallmasters*
- [Team] Added wave effects to Lens Dungeon*
- Heart Container in Lens Dungeon*
- Fixed big ammo upgrades*
- Buffed late game money drops*
- Updated cheats*
- [Team] Slight nerf to Level 4 puzzle spikes*
- [Team] Buffed one room of enemies in Level 8*
- [Team] Removed "Arrows know the lore" hint in Level 8 (not needed by this point in the quest)*
- [Team] Link reacts to the player having the Master Sword*
- [Lut] Updated and fixed palettes

Other
- Updated Lut's entry in Credits

UPDATE 5 (2/12/2020)

Game Breaking Bugs:
- N/A

Non-Game Breaking Bugs:
- [Lut] Fixed solidity/misalign errors on OW*
- [Lut] Fixed unfinished Death Mountain secret*
- [Lut] Fixed Magic trigger solidity in Level 9*
- [Lut] Removed unused room type/flag from overworld*
- [Darkfor] Fixed a bug where Level 9 Gohma was killable with the wrong weapon*
- [Eppy/Darkfor] Fixed Silver Arrow Trap*
- [Darkfor] Fixed broken Overworld secret*
- [Eppy/Darkfor] Master Ore on Coast inaccesable with Hookshot*
- [Russ] Fixed issue with Level 7 boss*

Design Stuff:
- Added infinite Wallmasters to trigger room in Level 9*
- [Mitsukara] Brightened entered rooms on subscreen*
- [Mitsukara] Stopped Zoras spawning under waterfall in Level 1 Boss Key room*
- [Lut/Eppy] Added hints and bomb drop to Level 9 trap room*
- [Everyone] Replaced Level 7 music. FINE.*
- [Darkfor] Darkfor-proofed Level 7 Arrow Puzzle*
- [Darkfor] Make Warp Doll required for Compass puzzle Level 7*
- Returned spikes to a room in Level 8*
- Covered up one-way walkthrough for screen secrets in Level 8*
- Added Lens markers for some non-NES Dungeon Screen secrets Level 8*
- Worst typo imaginable in a string*
- Added all the sensitive triggers so Din's in-universe motivation works*
- Level 6 boss no longer returns*
- Made it easier to no-damage the final Level 8 puzzle*
- Change Hammer to pound for final shop*
- Lower price of final Ring*
- [Russ] Level 7 can skip a key*
- [Russ] Moved locked door in Level 8*
- [Darkfor] Made Level 9 eye puzzle require understanding*
- [Darkfor] Removed excessive hints in Level 9 trap room*
- Added hint for Level 9 walkthroughs*
- [Darkfor] Compass Beep missing in Level 9*

Other:
- Add Mitsukara to Testers in credits*
- Add Arkia's new scripts in credits*
- Add Epsalon to credits*

UPDATE 4 (2/10/2020)

Game Breaking Bugs:
- [Russ] Fixed Whistle Warps*
- [Eppy] Fixed Potential Level 9 Softlock*
- [Eppy] Make Level 9 Block Puzzle Permanent*

Non-Game Breaking Bugs:
- [Darkfor] Remove Link from minimap in caves*
- Missing Flippers*
- [Eppy] Missing biggest wallet*
- [Eppy] Can swim into aqueduct* 
- [Russ] Nayru's outfit turns blue for Spin attack* 
- [Darkfor] Broken overworld puzzle near Level 7*
- [Eppy] Level 9 puzzle missing hit all triggers*
- [Eppy] Fixed Silver Arrows Graphics Glitch*
- [Eppy] Fixed End String*

Design:
- [Lut/Darkfor] Better hint for colorful bush room*
- [HeroOfFire] More overworld secrets for Level 4 and 5 items*
- Added new collectables; Master Ore, for collecting the master sword*
- Fixed Loop on Level 5 Music*
- Changed Level 5 passageways to blackouts (up/downstairs)*
- [Darkfor] Consistency on Level 5 blocks in a key room*
- [Darkfor] Tribble Level 5 boss into itself*
- [Eppy] Level 8 locked door wasn't*
- [Lut] Made diagonal lava more forgiving*
- [Lut] Fixed 2 combo misaligns on Overworld*
- [Lut] Various tile errors in L7*
- [Lut] Added shortcut in Level 7 for block puzzle*
- Din is a Fairy Ring in Level 6*
- "Danger" hints changed to "Spikes" in Level 6.*
- Used Flag 96 to stop enemies from spoiling a secret*
- [Darkfor] Removed block flags on a red herring in Level 6*
- Removed superfluous spike trap in Level 8 final puzzle*

Other:
- Add Russ to Credits as Playtester*

UPDATE 3 (2/08/2020)

Game Breaking Bugs:
- None :D

Non-Game Breaking Bugs:
- [Lut] Missing layers and undercombos on the overworld*
- [Eppy] Missing block alls in Lost Woods magic puzzle*
- [Eppy] Lens entrance secret broken*
- [Eppy] Broken Level 9 Block NPC*
- Graveyard Harp Traps fixed with script*
- [Eppy] Level 7 missing step-next all *
- [Eppy] Level 7 statue layer error*
- [Eppy] Level 7 Arrow Puzzle half tile problem*
- [Eppy] High Level Lava missing no ground enemies flag*
- [Eppy] Level 7 First Warp Doll puzzle walk back?*
- [Eppy] Level 7 Final Small Key puzzle broken*


Design Stuff:
- Rescripted Level 1 Boss*
- [HeroOfFire] 2-Tile Jumps over damage combos can be a little too difficult in some places*
- Level 4 hint made more obvious for people who don't use the damn Compass*
- Level 6 hints overhaul*
- Switched several chests in Level 6 for Truth Crystal accessibility*
- Several tile conventions in Level 6 changed to make room appearance more consistent*
- Level 6 midi looped*
- [Eppy] Minor flag 37 moved outside Level 6*
- [Eppy] Missing fireball shooter*
- [Eppy] Missing chest carryover effect*
- Locked door added (had 3 keys, 2 locks)*
- Then it turns out it didn't need to be*
- [Eppy] Missing Mirmos shooter*
- [Eppy] Missing 1 Rupee and Amulet chests*
- [Eppy] Missing Level 6 shooters*
- [Eppy] Bush Lava hint in Death Mountain (Show what it does)*
- [Eppy] Level 7 Incorrect Dmap lables (F1 and B1)*
- [Eppy] Fix Din's Dialogue in Level 7*
- [Eppy] Change Level 7 basement bombable rock color*
- [Eppy] Level 7 basement Lavafall trigger lens hint*
- [Eppy] Add Level 7 Shortcut for final key (fixes two problems >.> <.<)*
- [Eppy] Level 7 boss too easy*
- [Eppy] Din 4-line string doesn't work*
- [Eppy] Rock run script at init*
- Gave Lens Rupee Cost*
- Replaced most damaging lava with Moosh's Pit Script Lava*
- Buffed Aquamentis in Level 7*

Other:
- Add Scripters and Playtesters to credits*

UPDATE 2 (2/06/2020)

Game Breaking Bugs:
- Level 8 compass chest is locked*
- [Darkfor] Spectacle Rock key trap*
- [Eppy] Level 5 missing triggers*

Non-Game Breaking Bugs:
- Whistle warps not set*
- Farore missing NPC script*
- NPC glitches*
- Din string got cut off*
- [Eppy] Level 1 boss can be stunlocked
- [Eppy] Mystery shooters removed*
- [Eppy] Typo in Level 2*
- [Eppy] Removed extra item blocking Compass beep*
- [Eppy] Take One Rooms are broken? Maybe?*
- [Darkfor] Fixed broken Armos on Desert
- Ensured Ganon Heart Container is picked up (unlocks Levels 4-9)*
- Swapped shops around to prevent item breakage*
- Improved Truth Tablet interaction*
- [Arkia] Replaced incorrect flag on desert hint screen*
- [Eppy] Level 5 boss missing enemies --> item*
- [Eppy] Fixed Level 5 Gleeok's palette*
- Level 9 Fixed Statue Solidity*
- Fixed final boss sprite*

Design Stuff:
- Replace music in Level 8 (bad loop)*
- Block spike puzzle in Level 8 is too hard*
- Post Level 3 hint to head to Spectacle Rock?*
- Din accessible out of order*
- Prevent story sequence break in Highlands*
- [Eppy] Nerfed money prizes*
- [Eppy] Buffed Level 2 and 3 bosses*
- [Eppy] Closed off more of Level 2 to reduce progression confusion*
- [Eppy] Changed hint to help progression (boss hint for enemy never made)*
- [Eppy] Possibly close Highlands*
- [Eppy] Made it harder to access Level 6 earlier*
- [Eppy] Prevented extremely early access to Level 8*
- [Eppy] Pillars in Spectacle Rock*
- Buffed Lava to prevent feather-breaks*
- Warp Doll / Flippers puzzle cheese intent appears more blatant*
- Moved Level 8 boss door to prevent story sequence break*
- Level 1 raised/lowered block changes to remain consistent with rest of quest*
- Level 6 statue marker is clearer*
- Level 6 darker water is easier on eyes*
- Level 2 passageways darker for less eye strain*
- Added Truth Crystal to subscreen*
- [Darkfor] Altered a hint*
- [Darkfor] Made Level 2 puzzle's effects more blatant*
- [Arkia/Darkfor] Shortcut between coast and desert*
- [Darkfor] Stopped pointless exploration of the coast*
- Shop symbols on potion caves?*
- [Eppy] Level 4 incorrect button trigger*
- [Eppy] Remove magic drops*
- [Darkfor] Fixed loop on Level 1 music*
- [Darkfor] Improved spectacle rock hints*
- [Darkfor/Eppy] Lowered some volumes (DM/Harp)*
- [Darkfor] Highlighted Letter Bombable wall more*
- [Eppy] Buffed Patra (Level 4 boss)*

Other:
- Credit Alestance for Level 8 music*

UPDATE 1 (2/02/2020)

Game Breaking Bugs
- Boss Key in Level 1 needs to be temporary secret*
- Spectacle Rock passageways don't work*
- Spectacle Rock bow pickup doesn't work*
- Spectacle Rock bow inaccessable*
- Spectacle Rock sword trigger doesn't work*
- Dungeon Boss Screen Flags need to go (in Spectacle Rock)*
- Trigger --> Self to Trigger --> Self, Secret Combos*
- Level 4 hookshot puzzle is bork*
- Level 4 Block Trigger locks after 1 push per block*
- Level 5 first room after first passage mandatory softlock with pushblocks*
- Level 5 Unpushable blocks*
- Level 5 Some shutters aren't Z1*
- Level 6 missing trigger*
- Level 6 Missing Shooters*
- Level 6 not sure how puzzle works, might be broken?*
- Level 6 broken shutter*
- Level 7 step-->next (all) aren't perm*
- Level 7 missing an Enemies --> Secret*
- Level 7 Missing Wand Trigger*
- Level 8 Softlock*
- Level 8 BS Graves breaking secret*
- Black Tower Magic Puzzle fix*
- Level 9 Softlock*
- Black Tower Right Top Wand Door not opening*
- Non-NES Dungeon Screens with NES Doors in Level 9* (Two Instances)
- Missing Step-->Next (All) on Level 9 Screen 1*
- [Moosh] Can enter Levels 4-9 without killing Ganon*
- [Moosh] Level 4 Hookshot room has bugged passageway spawn
 

Non-Game Breaking Bugs
- Teleport Puzzle in Level 1 spawns chest before puzzle is solved*
- Level 2 No undercombo Like Like/Gold Chest room*
- Level 2 Fix Cursed Pot Key*
- Level 2 Pre-Boss Room Hint*
- Min and Max burrow time for Leever boss are too short and long respectively.
- Level 1 Subscreen*
- Tribble Gels dropset*
- Ganon not appearing*
- Ganon unkillable*
- Spectacle Rock music not in dmap*
- Spectacle Rock Truth Crystal has no enemies*
- Slashable pots in Spectacle Rock are wrong*
- I only need one --> take only one (String)*
- High Level Octorok Drop Sets*
- Level 4 Room above entrance no undercombo*
- Level 4 room below X's unpushable block*
- Level 4 candle puzzle hard to figure out*
- Level 4 map room?*
- Perm Harp Trigger for Level 5 entrance?*
- Level 5 Missing Undercombos*
- Level 5 first room jump is impossible*
- Level 6 first screen can't read text b/c water*
- Level 6 Compass*
- Level 6 No Block --> Shutters (intentional?)*
- Level 6 missing Compass beep*
- Level 6 missing Enemies --> Secret*
- Level 7 Compass Pickup*
- Level 7 Farore String Control Codes*
- Level 7 Unsolvable Puzzle*
- Level 8 Gave Din two separate hints*
- Level 8 unwalkable water*
- Made Level 8 Din disappear for the appropriate item.*
- OW wrong Cave/Item Cellar warp*
- Stalfos 3 Dropset*
- Level 9 Block Puzzle Auto Triggers*
- Missing Undercombo on Overworld*
- Hit All Triggers Black Tower*
- [Moosh] Overworld No solditity on cliff screen 0D*
- [Moosh] Overworld No Secret Combo on page 44*
- [Moosh] Overworld continues to wrong screen*
- [Moosh] Undermarked Secrets in Level 4*
- [Moosh] Truth Crystal Chest in Level 4 was a key chest*


Design Stuff
- Level 1 enemy difficulty/spike traps??
- Spectacle Rock lower number of Armos*
- Spectacle Rock Lanmolas --> Moldorm (less spikes)*
- Pols Voice Damage* 
- Spectacle Rock too easy?*
- Level 4 1st Spike Room (too many spikes?)*
- Level 4 Darknut 2's = No*
- Level 4 spike room is too tough (especially given the walk to get back)*
- More than one Zora in a jump room = bad*
- Wizzrobes + Fire Zols + Spikes = Bad*
- Magic Zols split into too many Gels*
- Level 5 needs a better hint + No Blocks on water*
- Clearer hint for walkthrough wall in Level 5*
- Level 5 statue room Wizzrobes might be too much*
- Level 5 Gleeok needs only 1 head*
- Level 5 Zolking forms need more health + gels should be gel buddies*
- Level 6 Boss Zoras should die in one shot*
- Swap Mirror Armos and Hammer Armos to walking enemy (The fast ones are nigh unkillable)*
- Secret Csets on GY Overworld*
- Level 8 Hints*
- Hint for Black Tower Eye Puzzle?*
- Reduce Gohma 3 Health*
- Hammer to 3 Power*
- Fairy before final boss?*
- Final Boss Damage too high*

Other
- Add Credits & bugfix files to release*