2/6/20:
-Updated arrays for enemy difficulty interactions to exclude bosses (this also fixes the Adjean softlock on easy modes).
-Replaced 3 stair warps with duplicate caves, to fix the bug with rain overworld.
-Fixed the bug with item cellars not setting the special item state correctly on their source screen.
-Added NoZeroDamage() function to prevent enemies from doing 0 damage on lower difficulties
-Fixed key order issues in levels 6 and 7. The dungeons should be beatable without having to buy keys now.
-Removed lanmolas in level 7.

2/8/20:
-Fixed bug where the easy mode shutters global script was opening NES shutters on screens where they didn't exist
-Fixed palette on the top floor of level 9 so magic octoroks don't use Ganon's colors
-Lowered spike and poison damage on Easy

2/11/20:
-Buffed the final boss, particularly on lower difficulties where you could pretty much stand on top of him and win without potions
-Fixed some string errors
-Fixed an array size error in OverheadFix
-Fixed the door to the boss of Lunar potentially locking you in without a dungeon item
-Fixed a bug where you could walk through bomb walls in the final dungeon on easy mode
-Fixed interaction between scripted traps and push blocks
-Buffed the damage rings to apply to other weapons besides the sword

2/16/20:
-Fixed graphical bug with master sword
-Buffed master sword on Easy and below (so it actually does something)
-Fixed a broken sequence break in level 9
-Removed secret sound on entry for level 4 entrance as it's no longer hidden

2/21/20:
-Fixed bug with track tiles in level 9 erasing each other from existence
-Closed the door above the hungry goriya in level 6 so you can't get softlocked entering from above
-Added locked doors on the outside of level 9 linking to the inner ones in case of sequence breaks
-Final boss should no longer be able to do the big shockwave from the very center of the screen
-Fixed the step speed 0 DIV 0 bug in The Duke boss for the second time. Goddammit.
-Made level 7 be affected by the rainy overworld change
-Added cheat code menu

2/28/20:
-Fixed bug with pustules in level 8 checking combos off the screen
-Fixed bug with Adjean firing shots from the top left of his sprite
-Changed Blackstar's palette in encore mode
-Changed spinner script to change color based on certain dungeon palettes
-Added a bunch of rupee and bomb drops to levels
-Added a bow upgrade to level 9 to replace a rather out of the way key
-Added a midpoint to level 9 per Dimentio's frequent requests
-Added some new cheats to go with the new mode
-Added randomizer mode

2/29/20:
-Replaced immovable push block in level 8
-Fixed a bug with the entrance triforce check room of level 9 on easy mode
-Fixed a bug where picking up a key on floor 5 of level 9 would mark the screen on the item tracker

3/1/20:
-Fixed a potential F6 softlock in level 2
-Fixed a room in level 9 that didn't have the poison floors script
-Fixed level 9 shutters to work with the easy mode compatibility cheat
-"Fixed" a bug where the crit rings let the boomerang hit "Stun Or Block" enemies. They can do it now, just not with 100% accuracy.
-Fixed a bug where healing bubbles were dealing damage
-Fixed torch script and Skeleton War to keep the screen lit for a couple seconds after the L3 candle is used, preventing frequent flickering of the lights
-Added a couple more platform calling switches to level 9 in case players happen to walk in circles