Template:CSet usage

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The following table, which describes how the various CSets are used, is a template because it is used in several different pages.


CSet Description Behavior
0 Used for various GUI items such as status icons. Constant
1 Used for various GUI items such as status icons. Constant
2 Used for overworld and dungeon graphics such as trees, walls, statues, etc. Palette dependent
3 Used for overworld and dungeon graphics such as trees, walls, statues, etc. Palette dependent
4 Used for overworld and dungeon graphics such as trees, walls, statues, etc. Palette dependent
5 Used for overworld and dungeon graphics such as trees, walls, statues, etc. Constant
6 Used for Link, the "Zelda" Guy and the "Merchant" Guy. Constant
7 Used for sprites, typically blue enemies such as the blue Octoroks and the blue Darknuts. Constant
8 Used for sprites and the remaining Guys. Typically used for red enemies such as the red Octoroks and the red Darknuts. Constant
9 Used for sprites whose color depends on the level. Palette dependent
10 Generally not used, but available for use by ZC to color various GUI items such as Link’s position indicator or the flashing triforce/boss indicator when Link has the compass (try Quest > Graphics > Misc Colors). Constant
11 Generally not used, but available for use by ZC to color various GUI items such as Link’s position indicator or the flashing triforce/boss indicator when Link has the compass (try Quest > Graphics > Misc Colors). Constant
12 Not used by ZC. You can do whatever you want with this Cset. Constant
13 Used for the GUI. Don't bother editing. Constant
14 Used for the GUI. Don't bother editing. Constant