Transparency (tilemaking)

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Transparency in tilemaking refers to the ability for pixels to become invisible when a tile is placed atop another, either using the overlay command in the tile viewer, or assigning tiles to combos and placing them on separate layers. The first color of each Cset within Zelda Classic is the transparency color, and when drawn on a tile will appear with small X's within the pixels. You can set an actual color for the transparent color slot, but it will only be shown when no other tile is below it.

It is often incorrectly used in lieu of translucency contributing to a common misconception of the term.