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A Whistle is an item which, when blown, can preform one of three functions. Regularly on an overworld screen, it will summon a whirlwind, which carries Link to the next sequential Whistle Warp. If it is the first time the whistle has been used, it will carry him to the first warp. Whistle warps will only work if Link has the Triforce corresponding to the DMap's level. It can also reveal certain secret combos, and split Big Digdoggers.

In the original Legend of Zelda, the Whistle is called the Recorder in the introduction. In later games of the Zelda series, the Whistle became an Ocarina.

Item Class Properties

One W.Wind Per Scr.
In The Legend of Zelda, only one whirlwind could be created per screen. If this box is un-checked, the whistle will be able to summon multiple whirlwinds on the screen.
Whirlwind Direction
0, 1, 2 and 3 makes the whirlwind approach from the south, north, left and right sides of the screen, respectively, while a power of 4 or more makes the whirlwind appear from whatever direction Link is facing. Values greater than 4 are reserved for future expansion and shouldn't be used.
Warp Ring
Which Warp Ring to use for the whirlwind's destinations. Default is 8.

Item: Whistle
In The Legend of Zelda: Yes
Level: 1
Item Class Properties: One Whirlwind Per Screen
Whirlwind Direction: East (coming from the west)
Warp Ring: 8
Increase Amount:
Max Increase:
Hearts Required: 0
Magic Cost: 0
Flags: Equipment Item
Found in Level 5 in the First Quest and Level 2 in the Second Quest, this whistle (called the recorder in The Legend of Zelda) summons whirlwinds, splits big digdoggers into smaller digdoggers, reveals secrets or stairwells, and even causes certain bodies of water to dry up, allowing Link to walk on them, regardless of their walkability.