Difference between revisions of "Layer"

From ZCWiki
Jump to navigationJump to search
(New page: {{purezc}} Layers are used to make combos appear to be on top of each other. A short spiel on how to use layers can be found in ToaofGamecube's ZC Tutorial Chapter 4: Lvl_1 The la...)
 
m
Line 6: Line 6:
  
 
1: Below Everything but layer 0
 
1: Below Everything but layer 0
 +
 +
(Sprite layer for [[Freeform Combos]]. Between 1 and 2.)
  
 
2: Below Everything but layers 0 and 1.
 
2: Below Everything but layers 0 and 1.

Revision as of 07:30, 25 January 2010

This article has been transferred from the PureZC Wiki, and may need to be updated.

Layers are used to make combos appear to be on top of each other. A short spiel on how to use layers can be found in ToaofGamecube's ZC Tutorial Chapter 4: Lvl_1 The layers are as follows:

0: The Default Layer. Below Everything.

1: Below Everything but layer 0

(Sprite layer for Freeform Combos. Between 1 and 2.)

2: Below Everything but layers 0 and 1.

(Sprite layer for Link, ground enemies, and items, as well as pushable blocks. Above layers 1 and 2.)

3: Above Link and ground enemies, but below flying enemies.

4: Above Link, ground enemies, and layer 3, but also below flying enemies.

(Sprite layer for flying enemies. Above layers 3 and 4.)

5: Above everything but layer 6

6: The top layer.