Tile Editor

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Revision as of 02:23, 8 July 2007 by DarkDragon (talk | contribs) (New page: {{purezc}} Tile editing is one of the most important features in making a custom quest. To edit a tile or make a new one, go to Quest|Graphics|Tiles. Your screen should look like Figur...)
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Tile editing is one of the most important features in making a custom quest. To edit a tile or make a new one, go to Quest|Graphics|Tiles. Your screen should look like Figure 3-1.

http://img.photobucket.com/albums/v673/toaofgamecube/ZC%20Tutorial/tileedit.png Figure 3-1

Now, we click on the desired tile and click edit. PgUp, PgDown, and the scroll button all change pages. Press + and - to change palletes. I have chosen to edit the subscreen triforce (a large triangle, tile #38. The new screen is shown in Figure 3-2.

http://img.photobucket.com/albums/v673/toaofgamecube/ZC%20Tutorial/gui.png Figure 3-2

The controls are as follows:

SWORD: Recolor one pixel at a time.

BUCKET: Recolor an entire block of a single color.

WAND: Recolor all pixels of the same color.

LENS: Select a color on the tile.

HAND: Move the pixels all at a time

HOOKSHOT: Not fully implimented

I want to make the triforce look more 3-D. So, by dumping and drawing, I get the result in Figure 3-3.

http://img.photobucket.com/albums/v673/toaofgamecube/ZC%20Tutorial/finishedtri.png Figure 3-3

Now, I want to rip some loose tiles I got from PureZC into my quest. I do this by

UNFINISHED