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Tile editing is one of the most important features in making a custom quest. To edit a tile or make a new one, go to Quest|Graphics|Tiles. Your screen should look like Figure 3-1.
Now, we click on the desired tile and click edit. PgUp, PgDown, and the scroll button all change pages. Press + and - to change palletes. I have chosen to edit the subscreen triforce (a large triangle, tile #38. The new screen is shown in Figure 3-2.
The controls are as follows:
SWORD: Recolor one pixel at a time.
BUCKET: Recolor an entire block of a single color.
WAND: Recolor all pixels of the same color.
LENS: Select a color on the tile.
HAND: Move the pixels all at a time
HOOKSHOT: Make a perimeter around any area (width x height) of pixels.
CANE: Make a perimeter around all pixels of the same color.
I want to make the triforce look more 3-D. So, by dumping and drawing, I get the result in Figure 3-3.
To rip loose tiles into a quest, click the grab button, then click file and select an image (bmp, gif, jpg/jpeg, pcx, png, tga), a ZC file (Tile Export, Quest Template, Quest, Graphics Pack, Un-encoded Quest), or a ROM Image (NES [.nes], SNES [.smc], Game Boy [.gb], Game Boy Advance [.gba]). Next, select the tiles you want and click OK. The recolor button (or the R key) recolors the image. The P key shows the original palette of the selected image. To rip the whole tile sheet, click the leech button.
Updates Status Every: [XXX] Tiles or Seconds
- Only check new tiles
- Horizontal Flip
- Vertical Flip
- Horizontal/Vertical Flip
To save a page of tiles to an image file, click the Export Button, then type in the name of the image file and click OK.