Initial Progress

Announcement Date: May 1, 1999

Phantom Menace made a lot of progress, and even started implementing the enemies (after much prodding by War Lord). The game was limited in many ways though: no sound, no joystick, and a 64KB code size barrier that was quickly becoming an issue. Phantom Menace thought of some sneaky ways around that, but it was still obvious that C– wasn’t going to cut it.