Level 9 is almost done. Many bugs are fixed and features implemented:

– blue wizzrobes (closer to the real thing, anyway)
– fairies fly around
– items left by enemies should be more accurate
– the enemies’ rapid-fire weapons bug
– a double sized screen mode for resolutions of 640×480 and above
– memory management
– enemies stop when you get a clock
– only one clock at a time
– keyboard & joystick dialog box bug in high res modes