What’s new in this version:
1. Totally rewrote the hookshot code. This makes it more stable (no more crashing on conveyors, I hope) and allowed me to make it the way I had originally intended, like the Z3 hookshot (after a few links, it will stretch insted of extend). Now, for people who were using the hookshot as a whip, where stretching is a bad thing, the number of links before stretching is customizable. So, you set it to 6 for a Z3-style hookshot, and set it to a high number, like 100, for a ZC 1.92 Beta 127- style hookshot.
2. Split the hookshot chain sprite into vertical and horizontal sprites. Now, you can make a proper whip.
3. Added a few more initialization data things. Now, you can tell how many (or what percentage of your maximum) hearts you need to be able to fire a sword beam. Each sword can be set differently. You can also set different damage percents for each sword beam and it’s not locked to 50 and 100 like before.
4. Re-added and fixed the “items move on conveyors” feature.