• Possibly fixed the bug where older quests that were imported wouldn’t display strings when you play them. Couldn’t reproduce the bug, so couldn’t test it. Any takers?
  • Potion shops now work in dungeons
  • Fairy ponds now work in dungeons
  • Fixed a bug with dmap intros and fairy ponds where link would remain frozen after the dmap intro.
  • Changed the string linking so you can pick any string you want now. Quests saved in beta 147 should automatically be updated by this beta to point to the right string.
  • Fixed the keyboard mapping bug.
  • Fixed the message string display bug. Now, if there are no overhead (3-6) layers (as with older and original quests), the message appears under link, like it did in LoZ. But, if there is an overhead layer, then the message strings display over everything.
  • Fixed a bug with string linking and prices. Before, if you paid for an extended string in an info room, the prices would disappear when the second string in the current “string thread” started.
  • Tweaked the new enemy tile animations. Previously, for the animations to work smoothly, I had to force the frame rates to be a power of 2 greater than or equal to 4. Now they just have to be a multiple of 4. For an example, check out the octorok animation in beta 147 as compared to beta 148.
  • Added a new item: kill all enemies. When you touch this, all enemies in the room die. Useful when used with the trigger enemy. This item is never dropped randomly.
  • Added a new screen flag. Invisible Link. Can’t remember what it’s supposed to do, though.
  • Added a new screen flag. No subscreen. Not finished yet. At the moment, it blacks out the subscreen and prevents it from being used. Useful for cinemas, I guess. When it is finished, the subscreen should be totally gone instead of just black (click with the mouse to see what I mean) and the current screen should be centered on the monitor.
  • Fixed a bug where the menu bar that doesn’t have the cheat menu in it could appear in a different place than the one with the cheat menu if you have a high screen resolution set.
  • Fixed the bug with money or life rooms where choosing to lose a heart container if you had 3 or less of then would set you to having 3. Also, you can no longer choose the heart container if you only have one left.
  • Added a breakable shields rule. Old quests have this enabled by default. With if off, you can’t break darknut shields with the hammer anymore.
  • Potions now restore magic, too.
  • Magic refilling is 4 times as fast now.
  • Fixed the zoras. When I fixed the new enemy tile animation code, I broke the zoras. They became very… fast.
  • Fixed the range on the super bomb for triggering bomb and super bomb flags. Now, If the inner smoke patterns hit the flag, it will trigger. Before, the very center smoke pattern hat to hit the trigger.
  • Fixed the “no subscreen” quest rule. Now, the subscreen won’t activate when you hit the “start” button and there is no black border on the game field when you activate the menu.
  • Fixed (for real, this time, I hope) the bug where Link would sometimes freeze for an intro string and would stay frozen.
  • Fixed (again, for real, this time, I hope) the bug where intro strings would show up more than one time (it might show up again if you enter a DMap a second time).
  • Fixed string linking where the correct string is displayed now instead of just the next string in the list.
  • Not a biggie, but a small asthetic changeL Now, message strings, intro strings, and dmap titles only display the edit cursor in ZQuest if you are actually editing the string.