• Fixed the bug where using an entrance/exit warp after a pit warp would make you ignore the blue and green squares.
  • Finally finished the MISC: More… code. Try it out and fiddle with the position in the Init Data dialog on the last page.
  • Fixed the code for Link’s movements so he should NEVER be able to get off the grid anymore. So, throwing a boomerang while changing directions shouldn’t make him freeze, neither should walking off of a conveyor belt (although this was usually working, the new code should be better).
  • Pasting a screen no longer leaves the old doors behind nor does it replace the ones from your copied screen with walls anymore.
  • Fixed the bug where the raft would vanish if you went through a scrolling warp with it.
  • Fixed the Link Dungeon Pos. Fix rule.
  • Added a new quest rule (on page 2) called Hesitant Push Blocks. With it on, merely bumping into a non-heavy pushblock shouldn’t trigger it.
  • Fixed the code where the secret combos weren’t using the right combo when you loaded from an older, combo-page-enabled version.
  • Fixed the bug in exporting .QSU files (I hope).