• Tiles pages increased from 126 to 252. At 260 tiles per page (13 rows of 20 tiles each), that’s 65520 tiles. Twice what you had before.
  • Increased the number of combo pages from 64 to 255. At 256 combos per page, that’s 65280 combos.
  • Increased the maxes for animation frames (for items so far, will do combos and weapons later) from 99 to 255.
  • Alphabetized the item lists for the item editor and the special item selector.
  • Renamed the items so they would alphabetize better in alphabetized list. For instance, instead of ‘wooden boomerang’ and ‘magic boomerang’, you have ‘boomerang 1 (wooden)’ and ‘boomerang 2 (magic)’.
  • Fixed the bug where flipping a tile in the combo editor actually flipped the tile in the tile list instead of turning on the flip bit for that combo.
  • Added a new subscreen type, which adds 8 more slots for items (instead of 4 items across by 3 items down, there would be 5 items across by 4 items down).
  • Moved the ‘New Subscreen’ quest rule out of quest rules and into the init data, changed it from a check box to a dropdown box, and added a third option, ‘Revision 2’ so the new subscreen type could be selected.
  • Added Din’s Fire back as it’s own item.
  • Farore’s Wind and Nayru’s Love have items added and show up in the subscreen, but don’t do anything yet.
  • Finished the boss keys and added them to the ‘Revision 2’ subscreen.
  • Fixed the init data so you can set boss keys to start.
  • Added the 3 new items (Din’s Fire, Farore’s Wind, and Nayru’s Love) to the init data dialog.
  • Added a new warp type: i-warp w/wave FX. Somewhat like the light world/dark world warp in Zelda 3.
  • Fixed the bug where the Zelda 3-style boomerang/hookshot would crash the Windows version of ZC.
  • Upgraded the graphics library to Allegro 4.02. This should make some things a little faster and more stable. If you are running the Windows version, you should download the Beta 168+ Windows Support Archive.
  • Update ZQuest.txt so JayeM doesn’t have to.