This is a maintenance/proof-of-concept release. THE ITEM CHANGES ARE NOT FINAL! EVEN IF THEY WERE, THEY WOULD BE OPTIONAL! DON’T GET YOUR UNDERWEAR IN A BUNCH!

1. Fixed the bug with the whistle and bait being interlocked programatically..

2. Added the long bow. Arrows shoot twice as fast with it.

3. Changed the following items:
-Bomb: Remote-controlled bomb. Press B once to drop it. Press again to detonate.
-Super bomb: Motion-sensing super bomb. Press B to place it. It will detonate if anything is or moves near it after it arms (the normal amount of time it would normally take it to explode after being placed). This includes the player.
-Potion: Poison. Makes you dizzy. Drink it once and the screen goes all wavy, the player staggers around, occasionally switches and uses different weapons, and usually ignores the controls. If you drink the poision while you are still poisoned, you die. This can even happen accidently while the player is staggering around, randomly using things.
-Magic Wand: Homing fireball wand. Shoots fireballs that will attack the closest non-invincible enemy. Fun to use on a screen with a zora. It will hover over where the zora is until it surfaces. If it gets there after the zora submerges, it will hover there until the zora moves, then usually go to the new location.
-Candle: Flamethrower. Hold down b and you will constantly shoot a stream of fire. You can even walk while using this, though you will move a lot slower. The red flamethrower shoots fire farther than the blue one.
-Magic Boomerang: Grenade boomerang. Explodes when it hits (except if it’s on its way back to the player) an enemy or item that can be picked up by the boomerang. If it hasn’t exploded when it gets back to the player, it explodes in their face.
-Fire Boomerang: Super Grenade boomerang. Still has the fire trail, but acts like the grenade boomerang, also. However, the explosion is bigger and more powerful.
-Bait: Super bait. This is much stronger than the normal bait. It will attract enemies a lot better.