SubmittedDecember 19, 2016
What looks like the classic 1st quest with the more tiles is instead a lot more complex. A massive 45 dungeon 2 overworld quest awaits... with a twist. All the inventory items are shuffled around, so you have no idea what item you'll find next. And just because some of the dungeons are from the 1st and 2nd quests there are still surprises.
There are two versions of the randomizer. This modern version is more like what you would expect in a 2.5 quest: more tiles, custom items, custom enemies, and even a new ammo type. The old men are "translated", you can keep track of items found in various locations, and there is a better enemy difficulty curve.
Version 1.1 Updates:
Added a second Whistle. This one spawns like the previous one, to reduce the chance of getting stuck needing to find a whistle.
Added a few new enemies.
Added new hidden content.
The chest icon that shows items found turns gold when all the items in the area have been obtained. This now tracks prizes found at the end of levels 1-8.
July 2014 Bugfix Updates:
Mostly tile issues.
Fixed a whistle warp location.
Fixed a rare item spawning bug.
Fixed a few custom weapons.
Ganon kidnapped Zelda, and you need the Triforce. The pieces are randomly placed, and Ganon may not even be the boss of "Level 9".
There is an ongoing rumor of another overworld. Those were dummied out, stop looking for it!
Nintendo for the 1st and 2nd quests.
VGMusic for the midis.
The PureZC members who tested the betas.
Find the sword ASAP. If you don't start with it, try searching the overworld first. Perhaps the northeast?
Unlike the classic version, expansions (except Heart Containers) are separate from the rest of the items, and are placed... somewhere else. Make sure you search both overworlds.
By the way, some dungeons are only in one of the overworlds.
The hookshot is not useless. Use it to stun certain enemies, and even deal damage when upgraded.
That new hidden content? Even that is kept track of somewhere...